Discussion about future games

Anything not related to one of my specific games, like general polls or promo/sale announcements. For general talk about games, go to the Golden Lion subforum
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BobTheMob
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Re: Discussion about future games

Post by BobTheMob » Sun Mar 12, 2017 7:39 pm

I'm afraid I don't understand, Jack: even as far back as the original tabletop RPGs fights are one of the utmost main staples.

How could one create an RPG w/ so few battles? :|

(As always, NOT MEANT AS AN ATTACK; I'm simply confused.)
#ChambarasArmy #ChalassasFreedomFighters

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jack1974
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Re: Discussion about future games

Post by jack1974 » Sun Mar 12, 2017 8:49 pm

Since each battle would be a sort of little story, I couldn't have 100 battles. It would be more like a CYOA game, than a "standard CRPG".

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Franka
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Re: Discussion about future games

Post by Franka » Sun Mar 12, 2017 9:20 pm

Not a great fan of trial and error style combat, though I can see the appeal of being able to do more descriptive writing over just showing abstract numbers.

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jack1974
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Re: Discussion about future games

Post by jack1974 » Sun Mar 12, 2017 10:06 pm

Well it wouldn't be something like "win/fail". Think about various rounds of combat, but each round with unique/different texts and consequences based on choices+stats. On each round you can increase/decrease the win score, so you could win (or lose) the battle in different ways :)
For sure they're not easy to do, and as usual the problem is that I cannot write those scenes myself, so it's harder to find writers who can do such things. But it could be interesting.

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Jaeger
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Re: Discussion about future games

Post by Jaeger » Fri Mar 17, 2017 10:11 pm

So it's basically a series of skill/stat checks? Depending on how the whole thing is setup, it could be flexible enough to use in-non combat situations.

BTW, the the link to your latest blog post is broken.

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jack1974
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Re: Discussion about future games

Post by jack1974 » Sat Mar 18, 2017 6:40 am

Well the thing is that it's how the "combat" would work :) Will be more clear once I have a working example.
What you mean the link is broken? I had an issue with some plugins recently but I see the latest blog post just fine :oops:

edit: ah in the homepage, yes I fixed it now. By mistake a post I auto-queued showed up yesterday :mrgreen:

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jack1974
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Re: Discussion about future games

Post by jack1974 » Fri Apr 21, 2017 7:09 pm

I just finished writing a blog post that will go live in May (I write them in advance and then schedule them, to avoid forgetting), but basically I've learned a lot from those past two years, where I made some "new experiments" :lol:
While I consider PSCD a big success on gameplay aspect (the game was fun, the only critiques on that fonrt that it got was from people who remembered the first Planet Stronghold and wanted both the old manga art and RPG gameplay) the other two experiments, QoT and Amber were... less successful :mrgreen:
Don't get me wrong, QoT was my best selling game of last year by a wide margin. Amber seems to be doing well too even if it's clearly too early. But I'm 99% sure that's not because of the gameplay :lol: it's because most people buy them for the dating sim aspect (and was a good idea to allow a "VN Mode"!).

Anyway for future games I'll stick to the VN/RPG formula that it's already proven to work, without any "gameplay experiments". I mean I'll do experiments but within the RPG rules, where I think I'm much less likely to make mistakes. So doesn't mean all identical games, but simply experiments about RPG gameplay (like the Cursed Lands enemy personalities thing).

And if I decide to do other gameplay experiments definitely will first do the gameplay and not write the story first.

For same reason I'm going to rethink a bit Undead Lily and definitely NOT make that game another "experiment", since I think I've done enough for a while!! :lol:

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