Random missions are not necessarily a bad thing. It's just there are not enough variety or complexity within the robbery missions to want to do them repeatedly. Unfortunately, you don't have much of a choice given the relatively large money quota for amount earned in a mission.jack1974 wrote:For QoT, if I could go back in time I would have done more story-based robbery missions, and some optional randomized ones on the side, but not like it is now. Sadly it was already too late and would have required too much work
Well something to remember for future games, no randomized missions. Of course SOME people liked it, but I think the majority didn't.
A fantasy otome RPG about three young thieves with special skills
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Yes the problem is that with this VN/RPG system it's not possible to have enough variety. I made a lot of rooms and stuff, with random outcomes (so same room could have different ones) but even when I started playtesting myself I noticed there wasn't enough variety, but simply because the system couldn't work well. There are over 60 different rooms, with about 40-45 of them having at least 3 variations, but that wasn't enough...
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