myoksy wrote:Third (?) story dungeon, when appealing to the priest's religion: The guy says "Let's see how you well you fight without your magic!" but the following combat has no starting conditions and all chars have full mana.
myoksy wrote:About the pacing (too much gold) I mentioned in the last beta thread: it's even worse now, I have some 60k of gold I'm at level 15 : )
I don't think it's plausible that the trap replacer is at fault - the function was at most triggered twice (I started nobles at lvl 4 with the initial gem, the following two houses had iirc 2 gems each).
my explanation approaches are this ones:
- this time I seduced the guard guy, but I'm not sure if half of the random encounters are worth that much XP
- the new layouts have more places with treasures, especially larger mansions: only 5 different traps and if a house has, say, 9 rooms at least 4 are non-traps. it could be useful to allow some trap types more than once per mansion (the only one I would exclude are vault and green house, both are imo unique features of a noble's mansion)
jack1974 wrote:He strikes Joanne, so she starts paralyzed. At least last time I tested it was working fine
modify slightly the gold multiplier. As you advance in the story, I give the mansions more "potential gold".
jack1974 wrote:Ah I actually found the issue. In the treasure room itself, if the value of the treasure is >50 gold, you get a gem. Since I increase gold value over time, it's also more likely you get a gem. So yes, tweaking the gold amount added to the targets will also solve this problem
Will upload a new version tomorrow with this change.
BTW I tried to play a few battles in Hard mode with your super party level 34, and had a hard time against the mercenary pit. I had to use a potion to save my ass. I can't imagine in Nightmare...
Using your randomizer there are probably more chances to get a treasure room.
Code: Select all
ID Treasure Vaults Gems Treasure Vaults Gems
0 1.5* 0.75 2.6 2.35* 0.75 3.5
1 0.5 0.56 1.3 1.17 0.67 2.1
2 0.5 0.42 1.1 1 0.33 2
3 0.5 1.06 2.1 0.75 1* 2.3
4 0.66 0.28 1.1 0.93 0.5 1.7
5 0.5 0.64 1.5 0.2 0.33 1.2
6 0.5 1.64* 3.0 0.31 0.31 0.8
7 -/- -/- -/- 1.42 0.62 2.4
average 2.1 average 2.3
*) of which one is guaranteed
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