Queen Of Thieves beta 0.9.1 (release candidate)
Posted: Sun Sep 04, 2016 7:46 am
game info and pre-purchase: http://winterwolves.com/queenofthieves.htm
Current beta download: http://www.macgames.biz/games/QoT-0.9.1-all.zip
What's New in 0.9.1
- more tweaks to XP, especially in later stages of the game
- in the story mission with Yenna, if you don't choose the "friendly option", added some texts explaining how you get the letters
- removed the texts in the battle log about the dodge chance since could be confusing (the real hit % is shown in the battle directly anyway)
What's New in 0.9.0
- tweaked the XP gain from battles, now you should get more XP than before, in line with previous version 0.8.0 which was better balanced
- fixed some Kira hair going outside two helmets
What's New in 0.8.9
- tweaked the noble treasure room amount and how often you get gems. You still get them in the special "trap rooms", but will be slightly more difficult to find them in treasure rooms
- tweaked the GUI showing the order of movement. Only a display change, the mechanics are the same as before (should predict who moves next more accurately)
- tweaked also how much money you get during robberies, especially in later stages. Since now several "blueprints" have more rooms, I reduced the amount of money assigned each room in the internal generator
What's New in 0.8.8
- mirror damage now works as expected (each hit decreases counter by 1)
This is the "release candidate". Which means that, if nothing else happens during this week, this will become the official release, and I'll build the usual separate downloads/installers for Win, Mac and Linux.
Because of this I also added the game to my site in "soft release" mode. It means will be linked from my homepage, but I still won't make the 3 installers and use the .zip downloads for now. Crossing fingers that won't have to touch it again until the release
Current beta download: http://www.macgames.biz/games/QoT-0.9.1-all.zip
What's New in 0.9.1
- more tweaks to XP, especially in later stages of the game
- in the story mission with Yenna, if you don't choose the "friendly option", added some texts explaining how you get the letters
- removed the texts in the battle log about the dodge chance since could be confusing (the real hit % is shown in the battle directly anyway)
What's New in 0.9.0
- tweaked the XP gain from battles, now you should get more XP than before, in line with previous version 0.8.0 which was better balanced
- fixed some Kira hair going outside two helmets
What's New in 0.8.9
- tweaked the noble treasure room amount and how often you get gems. You still get them in the special "trap rooms", but will be slightly more difficult to find them in treasure rooms
- tweaked the GUI showing the order of movement. Only a display change, the mechanics are the same as before (should predict who moves next more accurately)
- tweaked also how much money you get during robberies, especially in later stages. Since now several "blueprints" have more rooms, I reduced the amount of money assigned each room in the internal generator
What's New in 0.8.8
- mirror damage now works as expected (each hit decreases counter by 1)
This is the "release candidate". Which means that, if nothing else happens during this week, this will become the official release, and I'll build the usual separate downloads/installers for Win, Mac and Linux.
Because of this I also added the game to my site in "soft release" mode. It means will be linked from my homepage, but I still won't make the 3 installers and use the .zip downloads for now. Crossing fingers that won't have to touch it again until the release