Queen Of Thieves beta 0.8.7

A fantasy otome RPG about three young thieves with special skills https://www.winterwolves.com/queenofthieves.htm
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jack1974
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Re: Queen Of Thieves beta 0.7.4

Post by jack1974 »

Haha nevermind, I found out when that happens! I totally forgot I put that there :) thanks
myoksy
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Re: Queen Of Thieves beta 0.7.4

Post by myoksy »

and the storage is _decreased_ - I could send you a fun screen shot with 0 Potions of Restoration and 0 Medium Bombs.
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jack1974
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Re: Queen Of Thieves beta 0.7.4

Post by jack1974 »

No, that's still a bug that I really cannot fix, present since Loren's times. I don't do anything, I have no clue why that happens. I suspect if you load/save during that screen, or rollback maybe. It's not very common during playing though, I only saw it once while debugging, but I was reloading the script continuously.

Anyway, next time I have the crazy idea of adding a RPG part to a game that was supposed to be only a dating sim, tell me to stop (with Amber I won't make the same mistake :lol:).
myoksy
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Re: Queen Of Thieves beta 0.7.4

Post by myoksy »

ah, I see.
I have no clue why that happens
a _very_ common explanation is "radiation from space", usable for any computer glitch
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jack1974
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Re: Queen Of Thieves beta 0.7.4

Post by jack1974 »

Haha no wait! I found the triggering event, it's the "rollback":
1) enter equipment screen
2) move an item from party's inventory to storage
3) rollback (mousewheel)
4) when you enter again, the item that was moved will be in the right place, but show a quantity of zero!

Well, worse case I can just disable rollback in that screen :mrgreen:
myoksy
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Re: Queen Of Thieves beta 0.7.4

Post by myoksy »

you made me to use roll back with your "press F1 on a dialogue page". It's all your fault!!!!11!!eleven
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jack1974
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Re: Queen Of Thieves beta 0.7.4

Post by jack1974 »

Haha, fun thing, I ALREADY had disabled the rollback to prevent that bug, but only for the catacombs (not for the robberies).
The past me was wiser than current me :shock:
Anyway, thanks for testing, you spotted a few good bugs (checking your savegame too).
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jack1974
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Re: Queen Of Thieves beta 0.7.4

Post by jack1974 »

Voilà (on next update):
Image
so you know what level you need to reach beforehand :)
myoksy
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Re: Queen Of Thieves beta 0.7.4

Post by myoksy »

very nice, thanks!

I was not able to reproduce the "suddenly 10 mansions available" thingy, but will take a look.

One small usability issue in noble houses: when freeing the guy in the box sometimes the party gets a gem - but without the "you just got a gem" window with type and attributes of the newly available item.
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jack1974
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Re: Queen Of Thieves beta 0.7.4

Post by jack1974 »

Ah I think because I call same screen twice, you should see two different screens one after the other, but it's possible that might not work (or in the event you get two identical gems can be confusing). I'll add a pause with a sentence so should be clear :)
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