I'm open to suggestions for other ideas. The main issue is that while for the catacombs I can tweak and make it challenging (since are fixed room/enemies) for the robbery missions this is basically impossible to do in the normal ways.
The complaint I got so far were at Normal difficulty: maybe in Hard/Nightmare the robberies are still challenging?
One thing I was thinking to do is reduce the amount of XP needed in later levels. So far it looks like this:
Code: Select all
self.xpNeeded = [0,100,250,500,750, 1000,1000,1000,1000,1000, 1250,1250,1250,1250,1250, 1500,1500,1500,1500,1500, 2000,2000,2000,2000,2000, 3000,3000,3000,3000,3000, 5000,5000,5000,5000,5000]
I put a space every 5 levels so until level 10 you need 1000 XP, from 10 to 15 you need 1250 XP, and so on.
Since the end of the game should be played at level 25+, I am thinking to lower the amounts overall from level 10 and above (just slightly though), so people should get the XP needed more easily.
Anyway, any feedback is welcome. I think balancing this right will be the hardest thing of this game