Roadmap to beta
- jack1974
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Re: Roadmap to beta
Like other games, at least 2 months after they're finished on desktop, but could be more depending how the situation is with Ren'Py (right now for example I can't build for Android until next version is released).
- jack1974
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Re: Roadmap to beta
So... is this battle hard enough? Despite having 5 active debuffs, he could still kick my poor sisters's asses
He also has a permanent 12hp/turn regeneration effect from the start!
This is the only screen I can post of the ending part (since a battle with Raul was obvious), because there are some optional surprises
- jack1974
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Re: Roadmap to beta
Finished all coding today!!
Now tomorrow will read some more texts for the other games and in the next 2 weeks will do the remaining boring stuff like upsell/registration screen, fix some obvious bugs I found while coding those battles, etc etc
However, the bad news is... still none of the main story 4 CG featuring Arianna are done the beta can still start even if they're not ready, but... it's a pity.
Now tomorrow will read some more texts for the other games and in the next 2 weeks will do the remaining boring stuff like upsell/registration screen, fix some obvious bugs I found while coding those battles, etc etc
However, the bad news is... still none of the main story 4 CG featuring Arianna are done the beta can still start even if they're not ready, but... it's a pity.
- jack1974
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Re: Roadmap to beta
As I wrote in today's blog post, I'm particularly happy how you can win/lose the same battle, using different strategies. I even made a video to show that
In SOTW you could more or less win any battle using various tricks (regen dance, potions/bombs, etc). In this game, you won't be able to
Reducing the SP amount and healing skills, and the number of potions you can carry with yourself, was a great move. Also the battles (except the boss fights) now last the "right amount of time" I think, they don't drag too much.
I'm curious to see what people will say during the beta, but I think this game is much more accessible than SOTW, more "casual" if you want (and that was my goal).
- BobTheMob
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Re: Roadmap to beta
The music alone is an epic! This looks like it's gonna be an AWESOME game!!!
I'm afraid I don't understand what you mean by that...jack1974 wrote:...more "casual" if you want (and that was my goal).
- jack1974
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Re: Roadmap to beta
The theme song itself is probably the best one I've made
More casual means:
- no 3120983012 randomized items
- armors are all aesthetics and you basically can customize the stats using gems in sockets
- only 3 party members vs 8+
- you can carry only a limited amount of items with you
casual means more accessible and less complex. BUT doesn't mean "easier". In Nightmare difficulty it's still a pain to win some battles
More casual means:
- no 3120983012 randomized items
- armors are all aesthetics and you basically can customize the stats using gems in sockets
- only 3 party members vs 8+
- you can carry only a limited amount of items with you
casual means more accessible and less complex. BUT doesn't mean "easier". In Nightmare difficulty it's still a pain to win some battles
- jack1974
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Re: Roadmap to beta
haha, even a simple "buy now" screen looks good with the three sisters in it
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- Elder Druid
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Re: Roadmap to beta
You forgot the "Unlock exclusive underwear outfits."
(Also, I think "Commit" sounds better than "Do" for the robberies line.)
(Also, I think "Commit" sounds better than "Do" for the robberies line.)
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Re: Roadmap to beta
This might be your most beautiful game yet
- jack1974
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Re: Roadmap to beta
That might be a cool bonusTroyen wrote:You forgot the "Unlock exclusive underwear outfits."
Thanks will change it!Troyen wrote: (Also, I think "Commit" sounds better than "Do" for the robberies line.)
Well regarding outfit variety, for sure!kadakithis wrote:This might be your most beautiful game yet