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Roadmap to beta

A fantasy otome RPG about three young thieves with special skills
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jack1974
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Re: Roadmap to beta

Postby jack1974 » Thu Jun 16, 2016 6:21 am

Like other games, at least 2 months after they're finished on desktop, but could be more depending how the situation is with Ren'Py (right now for example I can't build for Android until next version is released).

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jack1974
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Re: Roadmap to beta

Postby jack1974 » Thu Jun 16, 2016 8:57 am

Image
So... is this battle hard enough? :mrgreen: Despite having 5 active debuffs, he could still kick my poor sisters's asses :o
He also has a permanent 12hp/turn regeneration effect from the start! :twisted:
This is the only screen I can post of the ending part (since a battle with Raul was obvious), because there are some optional surprises :wink:

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jack1974
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Re: Roadmap to beta

Postby jack1974 » Thu Jun 16, 2016 4:33 pm

Finished all coding today!!
Now tomorrow will read some more texts for the other games and in the next 2 weeks will do the remaining boring stuff like upsell/registration screen, fix some obvious bugs I found while coding those battles, etc etc
However, the bad news is... still none of the main story 4 CG featuring Arianna are done :( the beta can still start even if they're not ready, but... it's a pity.

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jack1974
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Re: Roadmap to beta

Postby jack1974 » Fri Jun 17, 2016 8:19 am


As I wrote in today's blog post, I'm particularly happy how you can win/lose the same battle, using different strategies. I even made a video to show that :)
In SOTW you could more or less win any battle using various tricks (regen dance, potions/bombs, etc). In this game, you won't be able to :wink:
Reducing the SP amount and healing skills, and the number of potions you can carry with yourself, was a great move. Also the battles (except the boss fights) now last the "right amount of time" I think, they don't drag too much.
I'm curious to see what people will say during the beta, but I think this game is much more accessible than SOTW, more "casual" if you want (and that was my goal).

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BobTheMob
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Re: Roadmap to beta

Postby BobTheMob » Sat Jun 18, 2016 1:38 am

The music alone is an epic! This looks like it's gonna be an AWESOME game!!! 8)

jack1974 wrote:...more "casual" if you want (and that was my goal).


I'm afraid I don't understand what you mean by that...
#ChambarasArmy #ChalassasFreedomFighters

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jack1974
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Re: Roadmap to beta

Postby jack1974 » Sat Jun 18, 2016 6:44 am

The theme song itself is probably the best one I've made :)
More casual means:
- no 3120983012 randomized items
- armors are all aesthetics and you basically can customize the stats using gems in sockets
- only 3 party members vs 8+
- you can carry only a limited amount of items with you

casual means more accessible and less complex. BUT doesn't mean "easier". In Nightmare difficulty it's still a pain to win some battles :lol:

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jack1974
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Re: Roadmap to beta

Postby jack1974 » Sat Jun 18, 2016 12:01 pm

Image
haha, even a simple "buy now" screen looks good with the three sisters in it 8)

Troyen
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Re: Roadmap to beta

Postby Troyen » Sat Jun 18, 2016 7:28 pm

You forgot the "Unlock exclusive underwear outfits."

(Also, I think "Commit" sounds better than "Do" for the robberies line.)

kadakithis
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Re: Roadmap to beta

Postby kadakithis » Sat Jun 18, 2016 8:14 pm

This might be your most beautiful game yet

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jack1974
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Re: Roadmap to beta

Postby jack1974 » Sat Jun 18, 2016 9:29 pm

Troyen wrote:You forgot the "Unlock exclusive underwear outfits."

That might be a cool bonus :mrgreen:
Troyen wrote:(Also, I think "Commit" sounds better than "Do" for the robberies line.)

Thanks will change it!
kadakithis wrote:This might be your most beautiful game yet

Well regarding outfit variety, for sure! 8)


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