Like other games, at least 2 months after they're finished on desktop, but could be more depending how the situation is with Ren'Py (right now for example I can't build for Android until next version is released).
So... is this battle hard enough? Despite having 5 active debuffs, he could still kick my poor sisters's asses He also has a permanent 12hp/turn regeneration effect from the start! This is the only screen I can post of the ending part (since a battle with Raul was obvious), because there are some optional surprises
Finished all coding today!! Now tomorrow will read some more texts for the other games and in the next 2 weeks will do the remaining boring stuff like upsell/registration screen, fix some obvious bugs I found while coding those battles, etc etc However, the bad news is... still none of the main story 4 CG featuring Arianna are done the beta can still start even if they're not ready, but... it's a pity.
As I wrote in today's blog post, I'm particularly happy how you can win/lose the same battle, using different strategies. I even made a video to show that In SOTW you could more or less win any battle using various tricks (regen dance, potions/bombs, etc). In this game, you won't be able to Reducing the SP amount and healing skills, and the number of potions you can carry with yourself, was a great move. Also the battles (except the boss fights) now last the "right amount of time" I think, they don't drag too much. I'm curious to see what people will say during the beta, but I think this game is much more accessible than SOTW, more "casual" if you want (and that was my goal).
The theme song itself is probably the best one I've made More casual means: - no 3120983012 randomized items - armors are all aesthetics and you basically can customize the stats using gems in sockets - only 3 party members vs 8+ - you can carry only a limited amount of items with you
casual means more accessible and less complex. BUT doesn't mean "easier". In Nightmare difficulty it's still a pain to win some battles