Following the main philosophy of this game, that is a CASUAL RPG, with focus on accessibility and easy to learn, I coded the pre-mission screen. Before you begin a mission (I'm doing the dungeon/catacombs for now) you can pick from a set of 8 predefined extra items to use in your entire mission (so they don't refill after each battle!).
Currently I have the following (copy-pasting because I'm lazy):
as you see I'm missing the last two, which should be the most powerful. I think will put some healing+resurrection potions in one, while the other maybe will have a bit of everything."First Aid Set":"Basic HP recovery set, consisting of 3 basic healing potions (each potion will heal 15HP).",
"Recovery Set":"Basic SP recovery set, consisting of 3 basic energy potions (each potion will give 3SP).",
"Mixed Set":"Mixed set, consisting of 2 basic healing potions (each potion will heal 15HP) and 2 basic energy potions (each potion will give 3SP).",
"Healer Set":"Advanced HP recovery set, consisting of 3 medium healing potions (each potion will heal 30HP).",
"Energy Set":"Advanced SP recovery set, consisting of 3 medium energy potions (each potion will give 5SP).",
"Offensive Set":"Offensive set containing: 2 basic explosive bomb (each will deal 15dmg), 1 weakness potion (will reduce target's attack by half) and 1 slow potion (will reduce target's speed by half).",
"BOH":"Description",
"BUH":"Description",
Since those are the missions made to help the town guards, you won't have to pay for the equipment yourself, but access will be limited based on your party's fame. In the "robbery missions" made by your party instead you'll have to buy the sets, without any Fame restriction, but obviously the most powerful sets will be VERY expensive