I'm in favor of flavor.
White is a bad color.
That's all.
More personal skill trees
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- Elder Druid
- Posts: 957
- Joined: Fri May 06, 2011 2:23 am
Re: More personal skill trees
I like the new version (though I think "dealing" would be better than "causing" which sounds weird with a percentage). Also, white on light brown can sometimes be hard to read.
- yayswords
- Elder Druid
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- Joined: Sat Jan 25, 2014 5:34 am
Re: More personal skill trees
Oh cool, that finally attracted some feedback
I actually thought the white color worked out surprisingly well, but yeah I can use a stronger contrast.
I actually thought the white color worked out surprisingly well, but yeah I can use a stronger contrast.
In many other cases the wording/grammar can be improved before even getting to something like coloring. My ultimate goal is to add a space to the eyesore that is BrambleCoat.I'm fine with the original text as is
If at first try it doesn't explode, it ain't Jack who wrote the code.
- yayswords
- Elder Druid
- Posts: 1436
- Joined: Sat Jan 25, 2014 5:34 am
Re: More personal skill trees
With all the previews posted, I've had enough inspiration to come up with a few more drafts. I noticed when I was done that I'd barely bothered to personalize the skill descriptions, partly 'cause improving the language and formatting took time enough
It also occurred to me that the red "debuff" text probably looks too alike Joanne's quotes. So if you note it, yes I've noted it too. And in case you need to be reminded - black is Thalia, green is Kira, red is Joanne, brown is the narrator.
Lastly, I cut out all the debuff descriptions because I recall Jack liking the idea of putting some mini-encyclopedia in the game where you can look them up so they don't need to be detailed in the descriptions.
It also occurred to me that the red "debuff" text probably looks too alike Joanne's quotes. So if you note it, yes I've noted it too. And in case you need to be reminded - black is Thalia, green is Kira, red is Joanne, brown is the narrator.
Lastly, I cut out all the debuff descriptions because I recall Jack liking the idea of putting some mini-encyclopedia in the game where you can look them up so they don't need to be detailed in the descriptions.
If at first try it doesn't explode, it ain't Jack who wrote the code.
- jack1974
- Pack leader
- Posts: 15479
- Joined: Thu Jun 16, 2005 4:43 pm
Re: More personal skill trees
Haha those are fun if you send me the code I'll add to the game!
I am unsure if to remove them, since just recently an user had trouble wondering what each effect was doing. Having them right in the skill description was handy, even if of course would be hard to fit all the texts. Maybe I'll make the effect name clickable and it shows up a description of the effect.yayswords wrote: Lastly, I cut out all the debuff descriptions because I recall Jack liking the idea of putting some mini-encyclopedia in the game where you can look them up so they don't need to be detailed in the descriptions.
- yayswords
- Elder Druid
- Posts: 1436
- Joined: Sat Jan 25, 2014 5:34 am
Re: More personal skill trees
That's even better. Do that.Maybe I'll make the effect name clickable and it shows up a description of the effect.
I'm not sure you want to put these drafts in though, because they are subject to edits for sure, and it will look incomplete since they only cover like 1/3 of the skills right now, and I only wrote them for the Novice rank. But if you insist:
Spoiler:
If at first try it doesn't explode, it ain't Jack who wrote the code.
- yayswords
- Elder Druid
- Posts: 1436
- Joined: Sat Jan 25, 2014 5:34 am
Re: More personal skill trees
Whole file
If at first try it doesn't explode, it ain't Jack who wrote the code.
- jack1974
- Pack leader
- Posts: 15479
- Joined: Thu Jun 16, 2005 4:43 pm
Re: More personal skill trees
Thanks, saved it here (I'll need to compare since I did several changes meanwhile)
- yayswords
- Elder Druid
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- Joined: Sat Jan 25, 2014 5:34 am
Re: More personal skill trees
I was hoping for others to comment on these too, including Forsaken
BTW, what's the hex for Joanne's text? I don't suppose I guessed it right lol. Thalia is just plain black, yeah?
BTW, what's the hex for Joanne's text? I don't suppose I guessed it right lol. Thalia is just plain black, yeah?
If at first try it doesn't explode, it ain't Jack who wrote the code.
- Jaeger
- Druid
- Posts: 410
- Joined: Fri Jun 14, 2013 12:30 am
Re: More personal skill trees
Some flavor text could use the exclamation mark(!), particular when a character is shouting or giving orders.