Art Thread [Queen of Thieves]
- Miakoda
- Elder Druid
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Re: Art Thread [Queen of Thieves]
I admit, the thought that having two sisters/three sisters together and having a combination attack reminds me of Chronotrigger (and in a good way)
- jack1974
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Re: Art Thread [Queen of Thieves]
I never played that game... I think. I don't remember anymore
- Franka
- Elder Druid
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Re: Art Thread [Queen of Thieves]
Don't worry, you should always be honored if your games are compared to Chrono Trigger.
- jack1974
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Re: Art Thread [Queen of Thieves]
Yes I know it has good reputation, but I can't remember if I played it or not.
I remember a scene where you need to fight a monster, and then you discover that the monster was a mom trying to protect her cubs... not sure if is that one
I remember a scene where you need to fight a monster, and then you discover that the monster was a mom trying to protect her cubs... not sure if is that one
- jack1974
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Re: Art Thread [Queen of Thieves]
finished the attributes screen today, though was easier since is very similar to SOTW's one. In any case, the attributes on this game will work on a much smaller scale... like 1 Constitution = 2 HP and so on
- iWeasle
- Woods ranger
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Re: Art Thread [Queen of Thieves]
The small numbers work just as well as the multiplying everything by 1000000000 that some JRPG's do, I've never understood the point of the million damage attacks that have the same effect as a 10 damage attack on a 100 hp enemy .
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- Elder Druid
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Re: Art Thread [Queen of Thieves]
I think the only pitfall of small numbers is starting the base too low.
For example, if 1 con = +2 HP that's fine, but if you start with 2 con, then two points effectively double your health (which has huge implications!). Compare that to starting at say 5 or 10 con (10 or 20 HP) and then having 1 con still be +2 HP.
At least, I think that makes the early game easier to balance.
(I also don't understand why people need to have 137 million HP and deal hundreds of thousands of damage. After a certain point, it becomes hard to tell the big numbers apart.)
For example, if 1 con = +2 HP that's fine, but if you start with 2 con, then two points effectively double your health (which has huge implications!). Compare that to starting at say 5 or 10 con (10 or 20 HP) and then having 1 con still be +2 HP.
At least, I think that makes the early game easier to balance.
(I also don't understand why people need to have 137 million HP and deal hundreds of thousands of damage. After a certain point, it becomes hard to tell the big numbers apart.)
- jack1974
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Re: Art Thread [Queen of Thieves]
No indeed you'll start with a bigger HP amount. I could even make so that 1 con = 1 hp, depending how many points to assign I give on each level up.
In this game I plan to have NO HEALING during battles, but full healing/recover after each battle (like Loren). The goal is to keep the fights short and make impossible to use "endurance" strategies. It should be all about combos and skills. I am also thinking to limit the SP. But is just theory for now since need to try a single battle yet
In this game I plan to have NO HEALING during battles, but full healing/recover after each battle (like Loren). The goal is to keep the fights short and make impossible to use "endurance" strategies. It should be all about combos and skills. I am also thinking to limit the SP. But is just theory for now since need to try a single battle yet
- jack1974
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Re: Art Thread [Queen of Thieves]
sketch of the game map! I like the "cartoony/casual feel", is exactly what I'm aiming for with this game
- Miakoda
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Re: Art Thread [Queen of Thieves]
*ponders nominating the small, bottom right house for the 'Love Shack'*
More seriously, I do like the look of this.
More seriously, I do like the look of this.
Last edited by Miakoda on Fri Dec 19, 2014 9:19 pm, edited 1 time in total.