The Curse Of Mantras beta 0.8.3
- Franka
- Elder Druid
- Posts: 1575
- Joined: Fri Nov 30, 2012 3:07 pm
Re: The Curse Of Mantras beta 0.8.1
By the way, not complaining, but now Shell does the same as Stone Skin (also in the same faction). At least they cost the same.
- jack1974
- Pack leader
- Posts: 15480
- Joined: Thu Jun 16, 2005 4:43 pm
Re: The Curse Of Mantras beta 0.8.1
Haha yes I know that. I wasn't sure what to do to replace the force shield so I did that. If you have any ideas on how to tweak it let me know of course
Also do you mind if I use your post text in the artbook/guide? I wrote my own suggestion but as you correctly wrote depends a lot on playstyle and opinions, so two are better than one!
Also do you mind if I use your post text in the artbook/guide? I wrote my own suggestion but as you correctly wrote depends a lot on playstyle and opinions, so two are better than one!
- Franka
- Elder Druid
- Posts: 1575
- Joined: Fri Nov 30, 2012 3:07 pm
Re: The Curse Of Mantras beta 0.8.1
You have my permission to use anything I've written in a guide. You can even make fun of my bad takes.
If you'd like, I can also write up some of my suggested decks.
If you'd like, I can also write up some of my suggested decks.
- jack1974
- Pack leader
- Posts: 15480
- Joined: Thu Jun 16, 2005 4:43 pm
Re: The Curse Of Mantras beta 0.8.1
Thanks. Of course!
That would be great! From the saves I got by various people I noticed a good variety, even if there are obviously some must have cards (I think forest warden was in ALL decks I've seen) but for example I still used Fishman and Brownie even at later levels, or Sphinx, while others didn't even have them anymore halfway.
So yeah this is a classic game where there isn't a single way to win but there are a few objectively must-have cards
- Franka
- Elder Druid
- Posts: 1575
- Joined: Fri Nov 30, 2012 3:07 pm
Re: The Curse Of Mantras beta 0.8.1
The Stun on Fire Wall doesn't do what it's supposed to. It only stuns the creature attacking it for the current turn, not the next turn.
Just summoned creatures that gain Double Attack, gains one attack during the turn they were summoned. I guess it doesn't hurt, but it feels like a bug.
Just summoned creatures that gain Double Attack, gains one attack during the turn they were summoned. I guess it doesn't hurt, but it feels like a bug.
- jack1974
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- Joined: Thu Jun 16, 2005 4:43 pm
Re: The Curse Of Mantras beta 0.8.1
Ah right... I think stun actually works that way, so far I only used it in offensive units but not wall units. I need to check how it worked in PSCD to see if it's possible
Yes unless they've charge, they shouldn't attack. I think it's due to the double attack thing indeed, will take a look. With which spell you summoned? Turn Undead and you got a Ghoul? or you simply played a normal card with double attack?
p.s. got also your email with suggestion, thanks
- Franka
- Elder Druid
- Posts: 1575
- Joined: Fri Nov 30, 2012 3:07 pm
Re: The Curse Of Mantras beta 0.8.1
I used a spell to give a creature I just summoned Double Attack. Not sure which one it was, Mindless Rage, Sparkles or Mass Haste? I'm guessing they all would do the same thing.
I just tried an experiment, playing Sparkles and randomly hitting a just summoned creature, and yeah, it gets one attack. I'll send you the save.
- jack1974
- Pack leader
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- Joined: Thu Jun 16, 2005 4:43 pm
Re: The Curse Of Mantras beta 0.8.1
Fixed the sparkles things, once again the save was very useful! I've also added your tips/decks to the PDF artbook-guide in a special section called "Franka's Combat Tips"
By the way these decks are interesting I might replay some battles myself using them to see how they work.
Regarding the Flame Wall I don't think there's a practical way to make stun work as I described in the card, since I looked back at PSCD which had a similar card "Force Field" and indeed was stunning creatures only for their turn, so I'm going to change the text description only. Well at least stops creatures with double attack
By the way these decks are interesting I might replay some battles myself using them to see how they work.
Regarding the Flame Wall I don't think there's a practical way to make stun work as I described in the card, since I looked back at PSCD which had a similar card "Force Field" and indeed was stunning creatures only for their turn, so I'm going to change the text description only. Well at least stops creatures with double attack
- Franka
- Elder Druid
- Posts: 1575
- Joined: Fri Nov 30, 2012 3:07 pm
Re: The Curse Of Mantras beta 0.8.2
I suspected there wasn't an easy fix for the Flame Wall. I feel like I reported the same thing for PSCD.
- jack1974
- Pack leader
- Posts: 15480
- Joined: Thu Jun 16, 2005 4:43 pm
Re: The Curse Of Mantras beta 0.8.2
Yeah it would need a completely new custom coding stuff and not worth it just for one card besides that spell is already rather powerful as it is I think.