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Re: development thread

Posted: Wed Feb 09, 2022 9:14 am
by jack1974
I'm doing the artbook/guide right now, writing until I have my mind fresh after all the testing :)
This will probably take me a few more days, but this weeked I could start with the beta!

Re: development thread

Posted: Wed Feb 09, 2022 12:10 pm
by Franka
Hoping it's up Sunday - I'm not at home Saturday, but I'm looking forward to breaking it. :)

Re: development thread

Posted: Wed Feb 09, 2022 12:43 pm
by jack1974
There'll be plenty of break, I encountered some rare bugs that I couldn't always reproduce :( but that's why I'm doing a beta. Sunday for sure, maybe even Friday!

Re: development thread

Posted: Thu Feb 10, 2022 8:12 am
by jack1974
Today finished the PDF artbook/guide, which I'll also update (the guide part) based on tweaks/nerfs or new tips/strategies discovered during beta. Lol it turned out to be 225mb!! :lol: it has all the old artwork+new romance CG+several cards to illustrate strategies. The biggest PDF thing I've ever made.

Anyways, at this point tomorrow the beta should definitely start 8)

Re: development thread

Posted: Thu Feb 10, 2022 11:41 pm
by Franka
There's a lot of reading at the start, so I didn't get to test that much.

Saying yes to deck construction tutorial, however, I get an error:

Code: Select all

I'm sorry, but an uncaught exception occurred.

While processing the pos property of anonymous style:
  File "renpy/common/000statements.rpy", line 569, in execute_call_screen
    store._return = renpy.call_screen(name, *args, **kwargs)
TypeError: 'float' object has no attribute '__getitem__'

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/plot/gameflow.rpyc", line 154, in script call
    p�$A:y�o?��
  File "game/script.rpyc", line 295, in script call
  File "game/script.rpyc", line 343, in script
  File "renpy/ast.py", line 2015, in execute
    self.call("execute")
  File "renpy/ast.py", line 2003, in call
    return renpy.statements.call(method, parsed, *args, **kwargs)
  File "renpy/statements.py", line 278, in call
    return method(parsed, *args, **kwargs)
  File "renpy/common/000statements.rpy", line 569, in execute_call_screen
    store._return = renpy.call_screen(name, *args, **kwargs)
  File "renpy/exports.py", line 3136, in call_screen
    rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)
  File "renpy/ui.py", line 298, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "renpy/display/core.py", line 3325, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
  File "renpy/display/core.py", line 3737, in interact_core
    root_widget.visit_all(lambda i : i.per_interact())
  File "renpy/display/core.py", line 568, in visit_all
    d.visit_all(callback, seen)
  File "renpy/display/core.py", line 568, in visit_all
    d.visit_all(callback, seen)
  File "renpy/display/core.py", line 568, in visit_all
    d.visit_all(callback, seen)
  File "renpy/display/screen.py", line 441, in visit_all
    self.child.visit_all(callback, seen=None)
  File "renpy/display/core.py", line 568, in visit_all
    d.visit_all(callback, seen)
  File "renpy/display/core.py", line 558, in visit_all
    for d in self.visit():
  File "renpy/display/layout.py", line 1181, in visit
    self.style._visit_window(rv.append)
  File "style.pyx", line 541, in renpy.style.StyleCore._visit_window
  File "style.pyx", line 528, in renpy.style.StyleCore._get_unoffset
  File "style.pyx", line 493, in renpy.style.StyleCore._get
  File "style.pyx", line 709, in renpy.style.build_style
  File "style.pyx", line 706, in renpy.style.build_style
  File "gen-static/style_functions.pyx", line 1367, in style_functions.pos_property
  File "include/style_common.pxi", line 30, in style_functions.index_0
TypeError: 'float' object has no attribute '__getitem__'

Windows-10-10.0.19041
Ren'Py 7.4.11.2266
The Curse Of Mantras 0.7
Thu Feb 10 23:59:57 2022

Re: development thread

Posted: Fri Feb 11, 2022 7:14 am
by jack1974
Whoops lol. Thanks will check it!

Re: development thread

Posted: Tue Jul 05, 2022 7:04 am
by jack1974
Getting rather pissed by the latest Steam reviews. This will likely be not only my last "big game" btu also my last card game. Or if I make another, the gameplay will be UNSKIPPABLE. So people can't just play it in VN mode, fast-skip everything and then whine that there's no romance :(

Luckily all my upcoming projects except the RPG are smaller titles and all simple yuri VNs (what seems to sell well on Steam).

This is an example how you are forced to adapt to the market and you can't really do what you want...

Re: development thread

Posted: Wed Jul 27, 2022 11:00 am
by kadakithis
I always buy my games directly from you, instead of steam, can I still give good reviews or offset some of the negativity on there if I didn’t buy through steam?

Re: development thread

Posted: Wed Jul 27, 2022 2:01 pm
by jack1974
You can write reviews if you redeem the Steam key, it won't count towards the overall score though. I can't blame them since when they initially allowed that, of course people were cheating and giving away tons of free key to write review-scams :(