jack1974 wrote:I have to think about this, but an idea was to spend those resources to power up your creatures. There would be limits to stats based on level and so on, so you can't overpower your creatures. But I need to figure this out yet. Or simply the creatures all level at same time, or don't have any level up (easier solution haha).
I have a suggestion, you said that in battles those creatures that you used gain exp but you also gain some point that you can freely use to level up any of your creatures, now if those points where like medals you could make so that they too have levels and certain level monster would require certain level medals like in Final fantasy XIII-2. Lets say medals LV one can only be used to level up monsters up to level 5 medals LV two can be used for monsters lv 5-10 etc. that way even after you leveled up your preferred set of creatures you would still get points/medals that you can only use on other lover level creatures witch would result on them not staying too far behind. As for creatures you obtain later they could simply be higher LV from the start exactly like in pokemon games, the further in game you are the higher lv creatures would attack you and once you capture them they would be the same level as they where when you battled them. You could also make it so they have higher cap level or stronger skills so that players have more reason to want to change to creatures that they got letter in game. Another thing you could do is make creatures have some kind of stamina or cold down time witch would force players to use more then a single set of creatures and add more strategy to game as you would need to make a multiple set of creatures you change in between and calculate when what creatures to use. On top of that you could make so that creatures have weaknesses and strengths for elements witch would make it even more necessary to change creatures you use and on top of everything you could make it so that on certain missions you can only use certain characters and creatures. This system would make players want to more or less equally level up and use their creatures and draw full potential of creature collecting type of game.