Haha thanks for the suggestions/info. I think perhaps is better if I don't refer it as the "superhero" game anymore since seems a bit ambiguous term. I can just refer to "Undead Lily" game :D
The setting is voluntarily "weird" since in the game there is the map to conquer that is nothing real a normal map, but a series of "cells" or "zones" connected between each other, but each zone is like a unlimited space associated to an element. So in this case there isn't really a main plot/story to follow, since differently from Loren RPG this game should be more like the old strategy/RPG games. It should be more replayable, not having a "campaign" mode with a storyline, but every time offer a random map to fight upon.
Of course I haven't built the map/battle part yet so I don't know for sure, things might change radically. That's why I have told the writer to write the main intro, and all the romance scenes since those will never change (no matter how the rest of the game is) and I leave as last thing the main gameplay writing, because it's quite common to change the game rules as you go on.
Right now for example I'm redesigning good part of Loren Skilltrees because of the new battle system (which is going to rule) since there are now front/back row, melee/ranged, status effect like "staggered" that can unlock more special moves, and epic 8 vs 8 battles. So quite different from my original idea already