For this game I wanted to try something different from the usual gameplay, but I'm wondering if is the right move or not. It's obviously safer to go on with established gameplay systems, but sometimes I like to experiment. However, since I also invested a lot of money on this game, I wouldn't like to waste it
My idea was:
- have a SIMPLE RPG element. Not complex as Loren or even Planet Stronghold
- have a headquarters where each hero has his/her own room, and you can buy improvements, and research new battle moves or train your heroes
- have a strategic map similar to a chessboard, with some special points (who remembers the old game Archon for C64
?). The map would show where the two HQ are, but you can't simply attack the enemy HQ, you have to hold several special spots for XX turns, or other way to win
- the battles. This is probably the most risking gameplay element. I mean all of the above should look COOL right?
but here comes the thing: I wanted to have tag-team battles, where you fight 1 vs 1 but you can swap your active hero with 2 "reserves". The battle would work in a very similar way as Kongai
now the easiest solution to play "safe" would be to have the battles in a similar way as Planet Stronghold (even if this would mean to do extra graphic for new enemies). I could still reuse the battle pose and have a sort of Final Fantasy battle with a side view, which could still be nice to see.
Any thoughts / suggestions are welcome