Thanks for the replies everyone. And yea... I didnt like Sauzer much... he needs a buff or the ability to do extra damage based off his gloves or something... monks tend to be weak in games. I dont have Mesphit yet. So far I like Draco a lot as he tends to be very good for some AOE, and Ive been prefering characters that do some kind of AOE. Since the main character, Im using Saren as a warrior, doesnt have much AOE Im a bit at a loss for him. On the one hand he does healing which is nice and has decent single target damage the way Im building him, but I mostly just keep him in the front to help tank and heal or help work down tougher targets. I started off originally as a thief, but as I said I greatly dislike the way the thief skills were... the warrior skills arent much better but hey at least I can get 15% more health with just 1 skill point. the others seem less useful. Maybe if the push that knocked people in the back row actually did some kind of damage, but really I wish they had some sort of AOE for a row or at least a line. Karen in the front row seems oddly against the idea of thieves being in the back but she has more HP than other thieves, and I dont particularly like having thieves in the backrow either since ranged damage seems very weak compared to the others. I figured ranged would focus more on doing single target high damage and let the melee fighters focus more on AOE, would have been balanced in my opinion. But even if I use AImed shot which is nice it then hurts the over all DPS as it means they cant attack again for a long time, so even then its only useful for picking off already injured targets. Which is a shame, since I prefer ranged over melee normally, just in this game its weak. My first character was a thief actually but it seemed so much weaker I actually restarted because I didnt wanna cripple myself and mages seem to do better damage in the back, and some can also heal too.
Anyway more specificyness to reply to, so I need higher attack to make sure Im doing my full damage to enemies, and defense helps reduce it. It reduces magic damage too? Or is that what the magic stat does? I was under the impression for whatever reason that magic was more like magic defense. Anyway, Im surprised there isnt a list of status effects, definitely should be. Since some of the moves like "Stun" which causes "confusion" and doesnt do anything at all to actually stun a person. I would figure it would make them lose a turn, or be slower to act. But then you have conditions like "Slow" which do that. So I figured "Frozen" would work like stun, but Ive yet to use any cold magic but from what you're saying I guess it just "burns them" like fire over time? After gearing Karen out with a bunch of "damage" enhancing gear though she is now doing decent damage so theres that at least. Actually I grinded a lot to get everyone some basic damage enhancing gear, like ravens bandana, mercenary sandals, or necklaces of strength. Weird that it also helps my fireballs and such do more damage too. Also too bad that it has no effect whatsoever on my healing effectiveness. :/ Definitely not how I would have done it, but doesnt detract from the game just have to figure out my way around it.
So uh... what does "Skip Mode" and "Auto Forward Time" do? And whats the best way to make money, or should I just keep doing the story and it gets easier to make money later? Can I ever get my fame higher than 50 for better discounts than 25%? Can I ever have more than 6 characters? I ask because it says something like "The current
party limit is 6" and we can get sooooo many characters it seems. Also, since it seems we only get 15 skills, should I be avoiding certain ones that you didnt like, which ones were your favorites? Also for the skills that look like this...
Since I need the skills on either side to get the one in the middle, in this case Knock Down 1 and No Mercy 1 before it lets me get what I really want, Wide Slash 1, I was disheartened to find that I also had to have the second versions before it let me get Wide Slash 2 as well. So my question is, would I be able to get Wide Slash 3 at least without having to waste points on wide slash 1 and 2? Or do I need Wide Slash 1 and 2, Knockdown 1-3, and No Mercy 1-3 before it lets me get wideslash 3? Because if I can skip 1 and 2 thats two other skill points I can put elsewhere~ Sucks that it makes me have both of the other skills that I dont want, and for each level that I want Wide Slash. :/ Could at least have made Rally one of the ones Id have to get before Wideslash, as that was the only other skill I was really interested in.
Lastly, considering we only get 15 skill points, its a shame that so many seem downright inferior. Would have been nice to get some of the warrior/thief/mage specific skills naturally as we progressed, for free I mean, like in addition to the other stuff. That way we wouldnt have to pick and choose so much, since that only means a lot of stuff is just going to get passed off for better
skills... and all the specific class skills seem superior. Its too bad we couldnt have made a more worthwhile decision for our starting character class. I mean, being able to pick hero or assassin or dual sword master would have been cooler than just fighter or thief... didnt even get the choice for mage in there... but all three of those "base" classes seem like garbage. Mage less so, because at least you get fair and evenly spread bonuses to max magica unlike the warrior which gets 15% max health the first time, but only +5% more for the last two. It makes me think maybe if the thief and warrior had more passive skills they'd be better and more appealing over all. And then theres the skills like Power Attack that just doesnt seem to get any better the more it progresses. Sure you do more damage the more you level it up, but you also get evenly more and more slower as well which directly counters it in terms of damage vs time. Seems a waste of points, So the warrior gets an HP passive skill that is front weighted with no further temptation to improve past level 1, a stun that doesnt stun. An aggro which seems passable already since it doesnt actually provide any debuff to the enemies it effects so not much tactical use other than making oneself a target, a knock back that does no damage but has a chance to "scare" someone [not sure exactly what that does since it isnt explained either] and a power attack that makes you hit harder, but also much less often which seems to almost completely negate the positive effect of it... and its still better than thief in my opinion. >.>
In short, Im mostly focusing on Sarens Hero Tree as it seems much more useful... and my warriors usually only have 1 point in Toughness. Am I missing something? Does toughness increase your max health by 15%, then 20% more, and 25% more like it progressively gives more and more health? Or... is it total? And it gives 15%, then 5% more, and another 5% more?
Edit= So I just got Mesphit, and if he is any indication it seems I was right, I dont need to unlock all the ones above a certain skill to unlock the final one. Ugh. Wasted some skill points it seems, live and learn~ I kinda wanna start over and do it "right" but I guess its not necessary. Wish I had a way to edit it though.
Also random thing I discovered, you can unequip, and even sell the monks fists [since its a weapon] for 999 gold, but he cant fight with no weapons equipped so its probably not worth it, even if you have no intention of ever using him again.