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Re: Battle tips & tricks thread

Posted: Tue May 12, 2015 3:16 pm
by NoManual
Thanks guys. :P

Re: Battle tips & tricks thread

Posted: Wed May 13, 2015 9:03 am
by jack1974
In the upcoming RPGs (like Queen Of Thieves) I'll make sure to include the description of the effect directly in the skill itself :)

Re: Battle tips & tricks thread

Posted: Wed May 13, 2015 9:10 am
by yayswords
Is there screen space for that?

Re: Battle tips & tricks thread

Posted: Wed May 13, 2015 9:17 am
by jack1974
In QoT yes because of the different layout:
Image

Re: Battle tips & tricks thread

Posted: Wed May 13, 2015 4:38 pm
by Troyen
Would be better if you could tell us how much damage over time. That's always been weird to figure out (scaled with enemy health?).

E.g. "Burning does 500% base damage over time..."

Re: Battle tips & tricks thread

Posted: Wed May 13, 2015 4:45 pm
by jack1974
Yes because is impossible to calculate, in particular in a tooltip, since varies based on enemy defense/resistance/magic value of caster/etc etc.
That's why I'm going with simple math for QoT and all future games.

Re: Battle tips & tricks thread

Posted: Thu May 14, 2015 12:21 am
by yayswords
Under SotW ruleset it's incredibly easy to calculate since it always seems to hit the damage cap anyway (7.5%/tick or whatever).

Re: Battle tips & tricks thread

Posted: Fri Feb 12, 2016 6:58 pm
by asskika
lol i don't know anything about strategy i depend on brute force i maxed lvl of all chars using chambara she is hot and destructive
best xp source is to fight 3 cyclopes with 2 chars