the function is this one but don't ask me more, I'm not a good coder. I just use and tweak what Anima gives me
Code: Select all
def getWait(self, pSkill):
wait = pSkill.cWait - round((self.getValue("Speed")-100)/pSkill.cThreshold)
if wait > pSkill.cMinWait:
but actually your question doesn't have a clear reply, since doesn't matter only your speed value, but also those of enemies, so depends on that and many other factors (slow spells, staggered, etc).
(cThreshold is = 15 usually from what I can see in code)