Since we're talking combat anyway: I find the primary difficulty of hard mode is recovering from the first barrage of blows. I get like, one thief to act, and then all six enemies go to town on me. And after that, the monsters are suddenly mysteriously slow compared to my party. You could make monsters a little tougher if the player was at least allowed to throw some Guards around before the onslaught. Much as I detest starting a fight by rezzing Myrth, it's not very challenging if I'm allowed to do everything according to plan. I'm thinking a monster health increase would be the right step, so it would take longer to reduce the incoming damage.
Example wrote:0: Your turn: You cause paralyse to the enemy with duration 120, your delay is 100
40: Enemy turn: Paralysed, defends. Her delay is 100 as well.
100: Your turn: You attack the paralysed enemy, your delay is 100
120: Paralyse expires
140: Enemy turn: No longer paralysed, ...
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