But he's still moving at least 1.5x or 2x as often as warriors using standard attacks.yayswords wrote:That skill has a short delay though 6, same as a normal attack.
Battle tips & tricks thread
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Re: Battle tips & tricks thread
- yayswords
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Re: Battle tips & tricks thread
Yeah I see your point Dora gets to act a hell lot too. Little mana guzzling mass murderess.
If at first try it doesn't explode, it ain't Jack who wrote the code.
- Jaeger
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Re: Battle tips & tricks thread
Rei and Dora have such useful skills, it's worth putting in few points in Will so you can use their high level stuff more often.
- yayswords
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Re: Battle tips & tricks thread
I did that on a previous playthrough and got annoyed with their low damage, but I probably overdid it. I just force feed Dora mana now with her base 5 will. Battles end when/before she runs out of mana anyway, but forced consecutive battles might be a problem.
If at first try it doesn't explode, it ain't Jack who wrote the code.
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Re: Battle tips & tricks thread
I play with an all women crew. Choosed elenor in char creation and next i use then loren, karen, myrth, dora and chambara. Yeah, i have 2 mages in the team. Works quite well together.
Loren, Elenor and Karen are all in the front row, rest is in the back. Choosed warrior for elenor, but pumping points into will. I only focus on the hero skills, so elenor is the supporting char. I let her have the sword and crossbow, which works well.
Loren is the tank and can deal heavy blows. I focus here on the special battlemaster (or something like that) tree, unlocking the 2 weapons feat and that one that deals extra damage. Pumping alot of points into strenght, but i use will as well, for those special attacks.
Karen is not entirely a tank, more sortkind of battlemage, maybe paladin. But has indeed some nifty tricks on her sleeve. I let her keep a spear, just to use those special attacks. Also use focus.
Dora is the classical archer and i just also use her in that role. Rei use indeed also a bow, but Dora is better in it. Rei is more an assassin. Pinned shot and all those other things from the ranger tree. From the attributes 2 things are especially usefull for an archer: speed and critical hit. A high critical do wonders with dora. Well, Myrth is the druid class and act just as that. Comes with usefull AoE spells, such as that insect swarm and vines. I put most points into will and also some in skill, for the defense. Since a druid is a mage class no need for strenght. Then as last Chambara. Necromancer class, which means an offensive mage. I use her for that as well. Not completely AoE, but those spells she has are very powerfull and make short work of those with high health. I find swap rot (think this is the name) especially usefull and that one that causes burning. Necromancers rule.
Equipment is also important. Good equipment is the key to success. I pay attention to equipment which fits to the character and what kind of attributes it has. For armor i look if it got any resistances (to poison, burn, etc) as well as certain modifiers and for weapons i look for extra effects, especially with archers and fighters.
Loren, Elenor and Karen are all in the front row, rest is in the back. Choosed warrior for elenor, but pumping points into will. I only focus on the hero skills, so elenor is the supporting char. I let her have the sword and crossbow, which works well.
Loren is the tank and can deal heavy blows. I focus here on the special battlemaster (or something like that) tree, unlocking the 2 weapons feat and that one that deals extra damage. Pumping alot of points into strenght, but i use will as well, for those special attacks.
Karen is not entirely a tank, more sortkind of battlemage, maybe paladin. But has indeed some nifty tricks on her sleeve. I let her keep a spear, just to use those special attacks. Also use focus.
Dora is the classical archer and i just also use her in that role. Rei use indeed also a bow, but Dora is better in it. Rei is more an assassin. Pinned shot and all those other things from the ranger tree. From the attributes 2 things are especially usefull for an archer: speed and critical hit. A high critical do wonders with dora. Well, Myrth is the druid class and act just as that. Comes with usefull AoE spells, such as that insect swarm and vines. I put most points into will and also some in skill, for the defense. Since a druid is a mage class no need for strenght. Then as last Chambara. Necromancer class, which means an offensive mage. I use her for that as well. Not completely AoE, but those spells she has are very powerfull and make short work of those with high health. I find swap rot (think this is the name) especially usefull and that one that causes burning. Necromancers rule.
Equipment is also important. Good equipment is the key to success. I pay attention to equipment which fits to the character and what kind of attributes it has. For armor i look if it got any resistances (to poison, burn, etc) as well as certain modifiers and for weapons i look for extra effects, especially with archers and fighters.
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Re: Battle tips & tricks thread
One of my favorite tactic - Elenor/Saren pure skill (rogue obviously) and two swords ('Lighting' IIRC), that way, no enemy starts faster than I am (always hunting for 'Mercenary ring' and 'mercenary belt'0
A 6-strikes-in-a-row with over 150+ damage on staggered/phys.weakness/both is obliterating (and if I can't kill it Sar/Ele, Loren is always do a Fatality to that one with her 300+)
A 6-strikes-in-a-row with over 150+ damage on staggered/phys.weakness/both is obliterating (and if I can't kill it Sar/Ele, Loren is always do a Fatality to that one with her 300+)
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Re: Battle tips & tricks thread
This has been my experience throughout my playthrough:
Main Party:
Front: Karen, Loren, Sauzer
Back: Myrth, Saren/Eleanor, Chambara
Other characters:
By the way, here's a question: does HP/SP growth mean that a character that invested into Strength/Will early will have higher HP/SP than a character who has the same amount but invested into them later on? The game is a bit unclear, with the tooltips seeming to imply the former, but I haven't managed note any significant difference between the two.
Main Party:
Front: Karen, Loren, Sauzer
Back: Myrth, Saren/Eleanor, Chambara
Spoiler:
Spoiler:
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- Young scout
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Re: Battle tips & tricks thread
Could someone post what Burning/Poisoned/Frozen/Shattered/Tired debuffs from thief skills do? It's a bit daunting to try a game and be confronted with 5 abilities that seem identical in all but one undocumented way. Thanks in advance.
- yayswords
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Re: Battle tips & tricks thread
They add a DoT, and reduce the target's resistance to the respective element. Furthermore,
Burning/Weakened reduces attack
Poisoned/dontthinkthereisanotherversion reduces crit
Frozen/Slowed reduces speed
Shattered/Frightened* reduces defense
Tired/Confused reduces magic
If memory serves, anyway...
*might be using some synonym
Burning/Weakened reduces attack
Poisoned/dontthinkthereisanotherversion reduces crit
Frozen/Slowed reduces speed
Shattered/Frightened* reduces defense
Tired/Confused reduces magic
If memory serves, anyway...
*might be using some synonym
If at first try it doesn't explode, it ain't Jack who wrote the code.
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