Battle tips & tricks thread
- yayswords
- Elder Druid
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Re: Battle tips & tricks thread
By the way, I saw a Wait action being discussed earlier in this thread. I would really like to see that 'cause it's annoying when it's a paralyzed character's turn with a capable dispeller next in line. I really wish I could just wait instead of suffering a 10 delay for Defend. Then again as I type it, I realize I can throw a potion for half the delay or just switch positions for 3 - I believe it was possible to do that while paralyzed, but still an actual Wait action would be nice. Will there be one?
If at first try it doesn't explode, it ain't Jack who wrote the code.
- jack1974
- Pack leader
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Re: Battle tips & tricks thread
Well as you can imagine I don't plan to make any big changes to the battle now that the game is out since long time (and I have already tweaked the battle A LOT!). Fixing bugs yes, but doing tweaks means that should retest all the battles, and right now I really don't have the time (I need to finish some new games).
I can put a Wait action in SOTW, though I'm also thinking to just change the movement delay as told before So the choice would be only to defend to reduce effect by 1 and get some defense bonus.
I can put a Wait action in SOTW, though I'm also thinking to just change the movement delay as told before So the choice would be only to defend to reduce effect by 1 and get some defense bonus.
- yayswords
- Elder Druid
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Re: Battle tips & tricks thread
Aye, I get that you people are focused on upcoming titles, but I figure it's still best to post here what I think can be improved from LtAP I'll take the feedback to the other forums once I'm actually playing the respective games.
If at first try it doesn't explode, it ain't Jack who wrote the code.
- jack1974
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Re: Battle tips & tricks thread
Yes of course
- yayswords
- Elder Druid
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Re: Battle tips & tricks thread
How useful is speed beyond getting first strike? How much impact does it really have on delay? I'm wondering if it actually pays off to get more skill for speed when I'm already striking first.
If at first try it doesn't explode, it ain't Jack who wrote the code.
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- Young scout
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Re: Battle tips & tricks thread
I've observed it having a pretty noticeable impact on delay at higher levels. In a party with 3 warriors + 2 mages + Rei (using headshot 3 as often as possible) my queue often ends up like
Rei
<someone else>
Rei
<another person>
<yet another person>
Rei
Rei
<someone else>
Rei
<another person>
<yet another person>
Rei
- yayswords
- Elder Druid
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- Joined: Sat Jan 25, 2014 5:34 am
Re: Battle tips & tricks thread
That skill has a short delay though 6, same as a normal attack.
If at first try it doesn't explode, it ain't Jack who wrote the code.
- jack1974
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Re: Battle tips & tricks thread
In older versions speed had a VERY big impact, but I reduced it in later updates because was enough to put all your attribute points into "Skill" to become invincible
- yayswords
- Elder Druid
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Re: Battle tips & tricks thread
I know but if I use a 12 delay skill, how much does that become with say 130 speed?
If at first try it doesn't explode, it ain't Jack who wrote the code.
- jack1974
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Re: Battle tips & tricks thread
the function is this one but don't ask me more, I'm not a good coder. I just use and tweak what Anima gives me
but actually your question doesn't have a clear reply, since doesn't matter only your speed value, but also those of enemies, so depends on that and many other factors (slow spells, staggered, etc).
(cThreshold is = 15 usually from what I can see in code)
Code: Select all
def getWait(self, pSkill):
wait = pSkill.cWait - round((self.getValue("Speed")-100)/pSkill.cThreshold)
if wait > pSkill.cMinWait:
return wait
return pSkill.cMinWait
(cThreshold is = 15 usually from what I can see in code)