choices presentation

Games based mostly on classic VN gameplay without skills, statistics, etc to raise

what format is best for choices? (read the post for more info)

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jack1974
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Joined: Thu Jun 16, 2005 4:43 pm

Re: choices presentation

Post by jack1974 » Thu Jan 14, 2016 12:28 pm

Well in that case I think could be possible :)
I could always code it in a way like the good old Bioware games or Pillars Of Eternity, with the full first sentence listed below in the dialogue window, like in this example:
Image

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aeroprism
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Joined: Sat Nov 01, 2014 3:21 pm

Re: choices presentation

Post by aeroprism » Thu Jan 14, 2016 1:21 pm

I think that would work. I'll make sure to keep it to fluid dialogue then.

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jack1974
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Re: choices presentation

Post by jack1974 » Thu Jan 14, 2016 1:47 pm

Yes please :) thanks

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aeroprism
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Re: choices presentation

Post by aeroprism » Thu Jan 14, 2016 1:52 pm

It won't be that much of a chore actually. I personally dislike long winded monologues and roll my eyes every time there is one in a video game I play. If I'm reading narrative content or a codex entry or lore, long paragraphs are fine and even welcome most of the time. In conversations however, I want to be able to participate.

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