jack1974 wrote:I see, so some kind of roleplay without real fight/combat, but still with skills/stats and checks
Yeah if it doesn't have combat, it needs skills and stats that come up with choices. The best is when there isn't only one path to win the day, as that takes away having a choice. So in a fantasy magic world, I don't need to become a enchanter to win, that negates having other skills. But enchanting may come up and if you have it things will go well. Either that, or the one path needs to be ridiculously hard, like Long Live the Queen.