Franka wrote:Simple adventure elements are not all that interesting, even though they can add another level of interaction, which I *think* people may like. I can't personally say that I really care one way or another, I don't feel they add anything if they're as simple as clicking on something or other instead of clicking on a text box.
Franka wrote:If I could completely choose, I'd either want a really good central mini-game, or a hell of a lot of choice and consequence in the story, and both at the same time would be just awesome. I'm hoping this is what Undead Lily could end up as, a good "mini"-game at the core of a funny and interesting branching story.
jack1974 wrote:Well for Undead Lily is a bit too early, but what you describe is what PSCD is shaping up to be. The card-battle is going to be the main focus of the game, and then there are various possible romances and some tough choices that influence the endings and some later missions too
Users browsing this forum: No registered users and 1 guest