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Re: Cloned Lisa

Posted: Sat Apr 12, 2014 3:32 pm
by Lonestar51
Right, it should make them harder. But I had several fights where in the first round Lisa would hit with two or three shots from five against a spitter brain. In the second round - after the second spitter brain made itself harder to hit - she hit with four shots (after which the brain was dead.) This may be a fluke, randomness being random - but it feels like it happened a bit too often. This is why I reportes it. (Same char, same weapon, no other changes but the special power)

I checked what the skill actually does, and it doubles the evasion value. The spitter has 15 by default as base value, but I put a cap of 80 because otherwise was too hard to hit. So yes I think that this move is more effective against low-level party members, once you level up and gain more accuracy should have a minor impact :)
OK, so it was a fluke...
I don't understand, so is the in-game text that is wrong?
No, the psionic "cure" costs 20/40/60 if it succeeds, and 10/20/30 if not. It should cost the same whether it succeeds or not, as the cost represents the effort you put into curing.

Re: Cloned Lisa

Posted: Sat Apr 12, 2014 3:45 pm
by jack1974
If I remember correctly, originally was like that, but some people complained in forums that to reduce the penalty for the failure was more fair that you would only consume half...
So ahem, I think it's up to interpretation ? not sure what to do honestly :mrgreen:

Re: Cloned Lisa

Posted: Sat Apr 12, 2014 4:12 pm
by Lonestar51
OK, if it is design-intent, then it is not a bug by definition. :mrgreen: It is just surprising, and it is not stated in the description.

Re: Cloned Lisa

Posted: Sat Apr 12, 2014 4:56 pm
by jack1974
Yes maybe I need to update the description indeed :)
(if there's enough space, need to check)