jack1974 wrote:Update: I'm planning everything on paper first, but I think I have an idea so I can reuse 90% of the existing script, but made it in a more linear way that will avoid all those problems.
Ideally this time when will put the game on testing, you'd find max 1-2 plot bugs but nothing more I think in 2 weeks I should be able to finish, maybe sooner!
jack1974 wrote:Well what I'm going to try now is to keep the same scenes list, but have a central script that calls each one, so all the game logic is concentrated in 30-40 lines of code. Before there were jumps all around the script, which was making debugging it a nightmare (you would have to scroll pages of text to find the jump commands). Perhaps this system will work already, so nothing will be lost
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