Crazy skill idea for future RPGs

Games with combat, inventory, crafting and more beside a story and dating/life sim gameplay
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Jaeger
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Re: Crazy skill idea for future RPGs

Post by Jaeger » Tue Oct 24, 2017 8:48 am

In Overfall, your party can gain passive abilities called "Personas" when certain conditions are met. They can be either harmful or beneficial. Some effects are temporary while others are permanent. There are are no levels in Overfall, so gaining beneficial Personas, along with skill and weapon upgrades are key to gaining power.

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jack1974
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Re: Crazy skill idea for future RPGs

Post by jack1974 » Tue Oct 24, 2017 9:01 am

Well I still like the "level up" and XP system. I wouldn't want to give that up completely :) I also don't like much auto-leveling enemies, because it makes the whole thing feel much more like a game than a story/world, it breaks immersion:

level 1: "look a sewer rat! tough opponent"
level 50: "damn a sewer rat. I died, was too strong"

very bad IMHO :lol: there can be some auto-leveling elements but there should also be a sense of progression in the game. You should FEEL you're becoming more powerful somehow.

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