Games with combat, inventory, crafting and more beside a story and dating/life sim gameplay
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Yes for sure the RPG is the area who need more testing/tweaking. I think I COULD do it for bigger/more complex RPGs, but in other cases would probably be better almost the opposite, first a sort of alpha/beta of the RPG part only (what I did with QoT even if I tweaked it again a lot anyway).
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