Interestingly enough, since I haven't played the Pillars of Eternity, I googled a bit and found this advise for the game posted on the Steam community forum:
"Pillars of Eternity: Basic Combat Guide
Or: How I Learned to Stop Worrying and Love the Pause Button.
1: Forget that Pillars of Eternity is a real time game. Do not play it in real time."
It just seems that once you go past the strategies you can alter while thinking on your feet, (aka FPS, or one person RPG), the pause button emerges. Same thing with Europa Universalis 2, complex strategy/historic campaign game that is supposed to be real time and that I always ended up playing by endless pause button maneuvering. And this is just my opinion, but I think that turn-based mechanics just work naturally better with really complex strategies (hence the 'Civilization-level'), without any artificial additions... like a pause button...which kinda makes it not..real..time.
Anyways, I'll agree with the three above posts and exit outta here.