hystericalmirth wrote:Which means a unique way of speaking, the words they choose, the manner they speak in, what they reveal by what they do and don't say.
This can easily turn into a "crutch," giving people idiosyncrasies to try and imbue people with character. I'd like to issue a gentle warning about including these sorts of behavioural “giveaways” at the start of the character creation process, it can easily prejudice you or encourage laziness. People, and especially children, tend to talk in the same way as the friends/family they hang out with, so if you have a story which contains only 2 characters and they're BFF's, then you may find they speak in the same boring manner and choose very similar words.
It IS a decent point you make about characters "blending" into one another though, although that isn't the strongest criticism I have about the writing. That being said as long as a story is fun, which is a quality hard to define, your story CAN succeed with such a flaw. If you take David Eddings for example, his characters all tended to sound the same but they were fun, had hilarious banter, and his books were international bestsellers. The characters also spoke in ways that weren't accurate to the setting (medieval fantasy) of the story. What I'm trying to say is this isn't literature or "hard" speculative fiction, but a light-hearted, genre fiction romp and so certain liberties can be (and are usually) taken.
Also the writers who write for these games usually aren't professional, and in fact professional writers were never hired for video games until just recently. Back in the 90s you kinda hoped someone in your dev department could write as well as code - traditionally writers were one of the more disposable members of your dev group. So Winterwolves games are kind of a throwback to that era, back to the days before gaming took itself so seriously (I have good memories of those times back when games were just fun, Winterwolves takes me back and evokes feelings in me I've long since forgotten.)
Generally I think taking up your suggestions would make the writing for WinterWolves' stronger but there are certain practicalities to keep in mind. It would be hard for Celso because the writers for these games are not professional and they're really just hobbyists (this isn't meant as an insult, btw.) Hiring writers who could offer a more professional script would also cost more, which may make the game unprofitable to develop. Also finding writers to hire for Visual Novels has been described by some as the one of the most difficult tasks in creating a VN (apparently artists can be found on Deviantart,) keeping them from disappearing on you even trickier, and finding a truly great one that can be hired at a decent price may be almost impossible.
 Skill descriptions are often looked down upon when taking the writing of a game into consideration, but inserting a fair amount of information into a limited space in a way which doesn't confuse people is an art and shouldn't be underestimated. A couple of the skill descriptions in SOTW are a little confusing, but you can guess what they mean. Kinda.