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Re: The world of Aravorn

Posted: Fri May 27, 2016 7:03 am
by jack1974
Haha I didn't notice! I told artist to copy the original Loren's map, so that effect was there. Maybe less noticeable than now though.

Re: The world of Aravorn

Posted: Sat May 28, 2016 7:47 am
by jack1974
I updated the map on first post with the new finished, colored, beautiful map! 8)
The original file size is like 12,300 pixels wide (lol) so I can cut a small part of it and will fill a full screen at my usual resolution (1280x720) and still have a good quality :)

Re: The world of Aravorn

Posted: Sun May 29, 2016 1:36 pm
by DarkWolf
Wasn't there suppose to be a big forest North of Ninim witch also extends a bit to west of it ware big animals/shapeshifters live? And wasn't Shacklesplit suppose to be a bit closer to Dingirra And wasn't Dingirra suppose to be bigger?

That said looks amazing, and I sea many new locations on Zoltar with I assume is your indirect way of announcing more games in a work/plan :) .

BTW in Population, races, cultures you forget to mention the race of hyena people (Can't remember their name).

Re: The world of Aravorn

Posted: Sun May 29, 2016 2:08 pm
by jack1974
Yes as I said it's not like it will 100% represent the game world. There's a forest north of Ninim but "big" is relative when talking about a huge continent :) I will need to do some tweaks, for sure move Dingirra more east.

Re: The world of Aravorn

Posted: Wed Oct 19, 2016 8:41 pm
by Palmettogamer14
DarkWolf wrote:Wasn't there suppose to be a big forest North of Ninim witch also extends a bit to west of it ware big animals/shapeshifters live? And wasn't Shacklesplit suppose to be a bit closer to Dingirra And wasn't Dingirra suppose to be bigger?

That said looks amazing, and I sea many new locations on Zoltar with I assume is your indirect way of announcing more games in a work/plan :) .

BTW in Population, races, cultures you forget to mention the race of hyena people (Can't remember their name).
The hyena people you're talking about are called gnolls. They've been a part of roleplaying games since Gary Gygax and the early days of Dungeons & Dragons.