future "other games" :D
Posted: Sun Feb 28, 2016 10:59 am
Those of you who like my actual games: you don't need to worry! I will keep making the current games and I remember well that time I thought to ask if you would buy games without story/romance...
However, I MIGHT (I'm not 100% sure yet) try to do some other kind of game in future. It's mostly for my "personal growth" or "for fun". Maybe I'll give up after some attempts. I am not sure myself too But I wanted to try making some different stuff, from time to time. I know that seems crazy but doing always the same kind of games is wearing me out Especially now that I don't write them anymore, seems that I am out from any creative part.
They would be games like the ones I used to do in the beginning, strategy/sim, maybe could try some roguelikes. But simple stuff, not complex. And the regular games wouldn't suffer any delays from this. And even in the (remote) case the game I make would be successful enough, I know myself and I wouldn't make many anyway (being gameplay based, takes more time, and I don't want to get burned out).
So would be like: 10 "regular games" and maybe 1 "experiment/other kind of game"
Also, it could be a possibility to prepare the gameplay part in advance. For example, doing a strategy/wargame/city builder with a map, I could reuse it in a future game with a visual novel/story part, and romance. Since the system would be ready, and I would need to add the story
However, I MIGHT (I'm not 100% sure yet) try to do some other kind of game in future. It's mostly for my "personal growth" or "for fun". Maybe I'll give up after some attempts. I am not sure myself too But I wanted to try making some different stuff, from time to time. I know that seems crazy but doing always the same kind of games is wearing me out Especially now that I don't write them anymore, seems that I am out from any creative part.
They would be games like the ones I used to do in the beginning, strategy/sim, maybe could try some roguelikes. But simple stuff, not complex. And the regular games wouldn't suffer any delays from this. And even in the (remote) case the game I make would be successful enough, I know myself and I wouldn't make many anyway (being gameplay based, takes more time, and I don't want to get burned out).
So would be like: 10 "regular games" and maybe 1 "experiment/other kind of game"
Also, it could be a possibility to prepare the gameplay part in advance. For example, doing a strategy/wargame/city builder with a map, I could reuse it in a future game with a visual novel/story part, and romance. Since the system would be ready, and I would need to add the story