Crash!!!

Life simulation game in a fantasy world: http://www.winterwolves.com/spiritedheart.htm
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Dusk361
Young scout
Posts: 20
Joined: Mon Apr 29, 2013 9:32 pm

Crash!!!

Post by Dusk361 » Sun Mar 30, 2014 4:23 am

Well I was starting out the game as a human the encounter for the love intrest at the farm so since I have seen the scene I go to click on options and the game crashes on me

I'm sorry, but an uncaught exception occurred.

While running game code:
File "game/love.rpy", line 1391, in script
File "renpy/common/00gamemenu.rpy", line 104, in python
File "renpy/common/_layout/screen_load_save.rpym", line 17, in script
File "game/screens.rpy", line 178, in python
File "renpy/common/00preferences.rpy", line 128, in python
File "renpy/common/00barvalues.rpy", line 138, in python
TypeError: 'int' object is not callable

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "C:\Program Files (x86)\Winter Wolves\Spirited Heart Deluxe\renpy\bootstrap.py", line 254, in bootstrap
renpy.main.main()
File "C:\Program Files (x86)\Winter Wolves\Spirited Heart Deluxe\renpy\main.py", line 328, in main
run(restart)
File "C:\Program Files (x86)\Winter Wolves\Spirited Heart Deluxe\renpy\main.py", line 90, in run
renpy.execution.run_context(True)
File "C:\Program Files (x86)\Winter Wolves\Spirited Heart Deluxe\renpy\execution.py", line 509, in run_context
context.run()
File "C:\Program Files (x86)\Winter Wolves\Spirited Heart Deluxe\renpy\execution.py", line 288, in run
node.execute()
File "C:\Program Files (x86)\Winter Wolves\Spirited Heart Deluxe\renpy\ast.py", line 1307, in execute
choice = renpy.exports.menu(choices, self.set)
File "C:\Program Files (x86)\Winter Wolves\Spirited Heart Deluxe\renpy\exports.py", line 512, in menu
rv = renpy.store.menu(items)
File "C:\Program Files (x86)\Winter Wolves\Spirited Heart Deluxe\renpy\exports.py", line 672, in display_menu
rv = renpy.ui.interact(mouse='menu', type=type, roll_forward=roll_forward)
File "C:\Program Files (x86)\Winter Wolves\Spirited Heart Deluxe\renpy\ui.py", line 237, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "C:\Program Files (x86)\Winter Wolves\Spirited Heart Deluxe\renpy\display\core.py", line 1853, in interact
repeat, rv = self.interact_core(preloads=preloads, **kwargs)
File "C:\Program Files (x86)\Winter Wolves\Spirited Heart Deluxe\renpy\display\core.py", line 2392, in interact_core
rv = root_widget.event(ev, x, y, 0)
File "C:\Program Files (x86)\Winter Wolves\Spirited Heart Deluxe\renpy\display\layout.py", line 749, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "C:\Program Files (x86)\Winter Wolves\Spirited Heart Deluxe\renpy\display\behavior.py", line 289, in event
rv = run(action)
File "C:\Program Files (x86)\Winter Wolves\Spirited Heart Deluxe\renpy\display\behavior.py", line 211, in run
return var(*args, **kwargs)
File "renpy/common/00gamemenu.rpy", line 104, in _invoke_game_menu
renpy.call_in_new_context('_game_menu')
File "C:\Program Files (x86)\Winter Wolves\Spirited Heart Deluxe\renpy\game.py", line 369, in call_in_new_context
renpy.execution.run_context(False)
File "C:\Program Files (x86)\Winter Wolves\Spirited Heart Deluxe\renpy\execution.py", line 509, in run_context
context.run()
File "C:\Program Files (x86)\Winter Wolves\Spirited Heart Deluxe\renpy\execution.py", line 288, in run
node.execute()
File "C:\Program Files (x86)\Winter Wolves\Spirited Heart Deluxe\renpy\ast.py", line 718, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "C:\Program Files (x86)\Winter Wolves\Spirited Heart Deluxe\renpy\python.py", line 1297, in py_exec_bytecode
exec bytecode in globals, locals
File "renpy/common/_layout/screen_load_save.rpym", line 17, in <module>
$ ui.interact()
File "C:\Program Files (x86)\Winter Wolves\Spirited Heart Deluxe\renpy\ui.py", line 237, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "C:\Program Files (x86)\Winter Wolves\Spirited Heart Deluxe\renpy\display\core.py", line 1864, in interact
scene_lists.replace_transient()
File "C:\Program Files (x86)\Winter Wolves\Spirited Heart Deluxe\renpy\display\core.py", line 558, in replace_transient
self.remove(layer, tag)
File "C:\Program Files (x86)\Winter Wolves\Spirited Heart Deluxe\renpy\display\core.py", line 832, in remove
self.hide_or_replace(layer, remove_index, "hide")
File "C:\Program Files (x86)\Winter Wolves\Spirited Heart Deluxe\renpy\display\core.py", line 756, in hide_or_replace
d = oldsle.displayable._hide(now - st, now - at, prefix)
File "C:\Program Files (x86)\Winter Wolves\Spirited Heart Deluxe\renpy\display\screen.py", line 189, in _hide
hid.update()
File "C:\Program Files (x86)\Winter Wolves\Spirited Heart Deluxe\renpy\display\screen.py", line 266, in update
self.screen.function(**self.scope)
File "C:\Program Files (x86)\Winter Wolves\Spirited Heart Deluxe\renpy\screenlang.py", line 1217, in __call__
renpy.python.py_exec_bytecode(self.code.bytecode, locals=scope)
File "C:\Program Files (x86)\Winter Wolves\Spirited Heart Deluxe\renpy\python.py", line 1297, in py_exec_bytecode
exec bytecode in globals, locals
File "game/screens.rpy", line 178, in <module>
File "renpy/common/00preferences.rpy", line 128, in Preference
return FieldValue(_preferences, "text_cps", range=200, max_is_zero=True, style="slider")
File "renpy/common/00barvalues.rpy", line 138, in __init__
step = max(range / 10, 1)
TypeError: 'int' object is not callable

Windows-post2008Server-6.2.9200
Ren'Py 6.15.4.320
1.3.1

User avatar
jack1974
Pack leader
Posts: 13487
Joined: Thu Jun 16, 2005 4:43 pm

Re: Crash!!!

Post by jack1974 » Sun Mar 30, 2014 7:07 am

I need to try to recompile the game with the new Ren'Py, but as far as I know that crash happened only if you tried to adjust the music volumes in options, and not just going in options?

Dusk361
Young scout
Posts: 20
Joined: Mon Apr 29, 2013 9:32 pm

Re: Crash!!!

Post by Dusk361 » Sun Mar 30, 2014 2:37 pm

I just clicked on the options button and that was after I had already exited the options before when I fixed the sound/music in the game.

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jack1974
Pack leader
Posts: 13487
Joined: Thu Jun 16, 2005 4:43 pm

Re: Crash!!!

Post by jack1974 » Sun Mar 30, 2014 3:26 pm

OK I checked here and indeed happens, will investigate it now, is really strange that crashes in that point!

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jack1974
Pack leader
Posts: 13487
Joined: Thu Jun 16, 2005 4:43 pm

Re: Crash!!!

Post by jack1974 » Sun Mar 30, 2014 4:14 pm

OK I think I fixed it, can you please test this new 1.3.2 version here: viewtopic.php?f=18&t=3303
I tried a bit and seems to work fine now, you have to start a new game though (sorry about that :oops:).

Dusk361
Young scout
Posts: 20
Joined: Mon Apr 29, 2013 9:32 pm

Re: Crash!!!

Post by Dusk361 » Fri Apr 04, 2014 3:10 pm

well I downloaded it still had my files and still crashes......

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jack1974
Pack leader
Posts: 13487
Joined: Thu Jun 16, 2005 4:43 pm

Re: Crash!!!

Post by jack1974 » Fri Apr 04, 2014 3:28 pm

You need to start a new game, existing saves will crash (now doesn't, I tested).

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