Spirited Heart 2 development thread

Life simulation game in a fantasy world: http://www.winterwolves.com/spiritedheart.htm
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Franka
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Re: Spirited Heart 2 development thread

Post by Franka » Sat Feb 02, 2013 1:19 pm

I look forward to "much more complex gameplay" - the first SH did not offer much in the way of gameplay.

Foelhe
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Re: Spirited Heart 2 development thread

Post by Foelhe » Sat Feb 02, 2013 8:34 pm

jack1974 wrote:Well in practice the romances will be split in expansions/DLC like:
- 6 boys (a mix of old/new ones)
- 6 girls (a mix of old/new ones)
- 3 male main character option with the above
and so on, depending how long takes to draw each one including the final CG scenes. Sorry if it seems like I'm splitting the game but the reality is that if I had to release it with 12 boys + 12 girls and both male/female playable character, I would have to price it like $60 or more because there's an insane amount of content :lol: So I'd rather try this system so everyone can try a demo of each "pack" and then decide what to buy (once everything is done will also make a all-in-one version).
The gameplay will also be much more complex so will take some time to make, but on every new update I'll also probably add more stuff.
As you can imagine, the previous artist quitting messed up completely the schedule for this game, so I am not really sure myself how will do it but one way or another will finish it :)
Oh! Awesome! I didn't realize you'd be able to play as male in this one.

Which... I guess means I have to add this to the list of games I'm really looking forward to. Jack, you are murder on my wallet. :lol:

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jack1974
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Re: Spirited Heart 2 development thread

Post by jack1974 » Sat Feb 02, 2013 8:57 pm

Well don't worry, this one won't come out soon so your wallet will have time to refill hopefully :lol:

biscuit
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Re: Spirited Heart 2 development thread

Post by biscuit » Sun Feb 03, 2013 2:07 am

Wow. Even more ambitious than I thought it would be! :O

Fearsome
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Re: Spirited Heart 2 development thread

Post by Fearsome » Wed Feb 06, 2013 11:56 pm

Oh god, Male and Female and 6 boys AND girls to romance, and dialog for it all and Oh god-

I think I just exploded from the awesome.

I want to just tell Jack and Sleepykitten that I am now giggling and bouncing with glee at this, and will now sit consumed with lust and anticipation for a few months.

And feel free to release it next Febuary... >.> Talk about best Birthday gift ever... :P Or any time before then too. :P

Looking forward to all the expansions, and fantastic dialog!

Also- if after all the expansions, you have a massive sprawling masterpiece of a game... you may find it launches Winter Wolves into many more arenas... Xbox indie market would explode if you made the leap to that platform, as would my little android be loaded with it faster than you could say "Awesome!" if you loaded the master copy to Google Apps. :P

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jack1974
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Re: Spirited Heart 2 development thread

Post by jack1974 » Thu Feb 07, 2013 8:45 am

Actually xbox is not doing really great from what other indies tell me :lol: anyway I know what you mean, and thank you for the enthusiasm / support. Just today got 10 more background images for the game, beside the 26 already present! Yes will be a BIG GAME :)

lloyd1191
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Re: Spirited Heart 2 development thread

Post by lloyd1191 » Wed Feb 20, 2013 7:05 am

Okay, I loved the art, and I like the idea of more gameplay and longer story. Now, I read about some simple battle and dungeons in the game, so all the characters can fight and have like a profession? For example, an artist knows how to fight. I need someone to explain this one for me, I don't know how you're going to make that work, but I like the idea. I hope you can make it work.

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jack1974
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Re: Spirited Heart 2 development thread

Post by jack1974 » Wed Feb 20, 2013 8:10 am

It will work like Princess Maker 2, the job you do is separated from the RPG/exploration/fighting gameplay. Or you could hire henchmen to accompany you. However I'm not sure if I'll really include that, as first thing will do the gameplay of the job profession and then see if there's room for that extra RPG thing :)

Fearsome
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Re: Spirited Heart 2 development thread

Post by Fearsome » Fri Feb 22, 2013 5:20 am

Ohhhhh- make the fighting an expansion maybe? Or part of SH3?

As is- my BF is going to be sick of me babbling about this game soon.

No regrets had. *chinhands and waits for more goodies in this thread*

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jack1974
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Re: Spirited Heart 2 development thread

Post by jack1974 » Fri Feb 22, 2013 9:41 am

Mainly depends what system I'll use. I'd like to use the new RPG system Anima is coding even for this, but depends on several other factors so... I have no clue myself right now :mrgreen:

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