KnockOut wrote:I didn't feel like I had any choice at all in the game. I miss the Summer Session Schedule. There weren't enough options. I was expecting maybe some lengthy exposition introducing all the girls and then get to have some more choices. Do the meetings with the girls all have to be so contrived? I should have to earn their hearts. There's no conflict. Everything feels handed to me.
Author here. Let me see if I can explain what I was doing, and see if that at least makes sense. Obviously if you didn't enjoy it I can't fix that, though I do feel bad that I obviously didn't get across what I was trying to do that well
As Jack has already mentioned, I was trying to follow a Visual Novel format more than a Dating Sim. In that type of game, you're usually trying to tell a story (actually several connected stories), and so the expectation is that you are going to want to be able to try out many different routes to see how it all ends up. For that reason, you usually try to make it at least somewhat easy to get to the different stories.
As for the meetings with the girls, I can state fairly safely that I've had all (except the falling in the pool) actually happen to me. Even the "twins having fun with the newbie" is based on a real life situation (though without any of the romantic undertones - darn it). If what you're saying is that it's hard to believe that they would fall for our art student protagonist with only a couple run ins before he asks them out... well, he's one heck of a guy
In any event, I will try to make sure my next game is more challenging, and hopefully I'll do a better job of creating something you'll want to play. Thanks for at least giving this one a try!
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